I’m Matteo Migliorini (but for not-italian you can call me "Mat" or "Matt") FX Artist (with the huge background as 3D Generalist) I'm based in Italy, but used to travel or worked from remote office. I could cover some roles like FX/TD ((senior or lead), CFX, Supervisor or a producer also. In my recent experience I worked on more different kind of projects (commercials/ADV, TV-Show, Feature Films and video corporate). In my spare time I study new workflow (or improve my skills) or create educational material for share my knowledge (see my educational brand VFX'n'GO and the my tools section).
I can work from remote or relocated.
I have over 10 years (since 2004) of experience in various 3D related fields, including arch-viz, advanced technologies, media and entertainment, video corporate. I have collaborated with many companies in some cases I worked like FX Artist, in others like 3D Supervisor and producer, but I love work like FX Artist also for help my teammates.
In this years (with a experiences from that different fields and with a personal background) I can understand and improve some of my personal skills like:
(*) the sense of aesthetic
(*) “how to fix” some problem I can find inside the process
(*) “how to management me and the time”
(*) communication with a different person of team and understand more aspect of process (not only FX, but for e.g., render or compositing)
(*) team work is more important than individual work. A good team helps to grow.
"What can I do?"
(*) simulation of Particles, Flip-Fluid (water/liquid, etc...), RBD (rigid/soft body sim), Vellum, Pyro/Volume(fog, fire, smoke, clouds, etc...), grains
(*) create setup and digital asset inside Houdini also with PDG System
(*) create procedural systems
(*) a few scripting in VEX and Phyton(Basic)
(*) training material and documentation
My favorite pipeline is:
Houdini and Nuke, but I love learning new plug-in or tools or tasks/workflow.
I'm very confident with following software: Houdini, Fusion/Nuke, Shotgrid, Deadline.
And confident with: Adobe Creative Suite, Autodesk Maya, Autodesk 3DS Max, Autodesk Softimage, Mental Ray, Chaos Group V-Ray, Blackmagic Design Fusion, Blackmagic Design DaVinci Resolve, Nvidia Mental Ray, Next Limit RealFlow, Sinti Sati AfterBurn, Sinti Sati Fume FX, Krakatoa, PTC Creo Illustrate, Thinkbox Frost, FTrack, Wrike, Projectlibre...
I produce also tools and scripts based on my workflow or on my experince in production. My first public Script was a MaxScripts tools (still available, but not still develope) and then I continued with some Digital Asset (HDA) or Python Scripts for SideFX Houdini. You can find more information here or click on the image. (check also the video reel)